Read about the Game Development Library Project and then compete in our Article Competition Welcome Home - Get started with our friendly game developer community Featured Top Posts News Articles When do videos need voiceovers? Published in Music and Sound By Kirill Kliushkin - Our thoughts about when videos for games need voiceovers, and when they don’t. There are important pluses and minuses we think everyone should be a... 12 Tricks to Selling Your Ideas, Your Game & Yourself Published in Business and Law By Thomas Henshell - Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to How to Create a Scoreboard for Lives, Time, and Points in HTML5 with WiMi5 Published in Game Programming By Jose Maria Martinez - This tutorial gives a step-by-step explanation on how to create a scoreboard that shows the number of lives, the time, or the points obtained in a... Generalized Platformer AI Pathfinding Published in Artificial Intelligence By Chris F. Brown (Zamaster, DotStarMoney) - In this article, we'll explore a powerful, general technique to guiding "jump and run" style AI through a platforming course to reach a... How to Make a Good Sequel to Your Casual Game Published in Game Design By Ievgen Leonov - To create a game hit from scratch or to make a good part two for the existing project? Which of the two options is a shortcut to success? The answe... Inside the Indie Art Process of Archmage Rises Published in Visual Arts By Thomas Henshell - Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises. Screenshot Showdown Top Shots Featured Developer Journals Featured Kriophobia goes live on Kickstarter and Greenlight! Dec 04 2014 11:41 AM dejaime in Bidimensional Dreams 0 Comments Hello again,It's been a long time of inactivity since I have gotten this job ( /o/ ) at Fira Soft. Lots of things happened, some really good and some awfully bad, I have little time left for most of my personal projects right now.But I come today... Featured A vertex occlusion baking guide Nov 26 2014 04:15 AM eppo in Ep's tool-dev diary 7 Comments 'alloFinally got around to add an ambient occlusion baker to the pipeline.I'm baking it all to vertex maps, as these give generally good results and avoid the hassle and memory demands of having to assign unique texture space to every triangle in... Featured Shipyard Pre-Alpha 0.8.1 Released! Nov 22 2014 07:17 PM nerdboy64 in Brass Watch Games Development 0 Comments It's been more than five months since I started working on this update. I never intended it to go on this long, but trying to implement shuttles increased the development time drastically. Eventually, I decided to push shuttles back to another upd... Interesting Topics Scaling sprites with distance? Started by george7378 in DirectX and XNA 2 replies 54 views george7378 Today, 07:38 AM Force and movement Started by WiredCat in Math and Physics 1 replies 132 views Stainless Today, 03:49 AM Backpropagation XOR issue Started by Prozak in Artificial Intelligence 1 replies 113 views CulDeVu Today, 08:37 AM error while importing module Started by koka282 in For Beginners 0 replies 8 views koka282 Today, 07:30 AM Can't keep the car straight. Why on earth does this happen? Started by WhateverMan in Game Programming 4 replies 331 views ApochPiQ Yesterday, 07:53 PM Seperating Logic and Data Started by d0ct0rscarecr0w in For Beginners 2 replies 355 views d0ct0rscarecr0w Yesterday, 07:33 PM Need advice on C++ reflection system Started by Salty Boyscouts in General Programming 1 replies 236 views SeanMiddleditch Today, 12:17 AM Direct2D kills my CriticalSection...? 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